[ TBS ] Naughty Virus

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172 comments, last by Wai 14 years, 10 months ago
Day 5 1UP

[ NV012 (Image) ]

1UP's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]


Replies:

Q: What if 1UP's virus connects to Bunny's network?

Then 1UP get to eat all the Bunnies on that network, yay! Or, if 1UP and Bunny are in an alliance, then both players could control the network. For example, if the Bank is connected to both 1UP and Bunny then both players could spawn virus at the Bank.


Q: Why isn't the effect of Expose immediate?

It is done like this because it allows a player to make certain moves that takes advantage of the opponent's lack of certain tile. But I suppose Expose could be in the second group so that the player could spawn a new virus in the same turn, or place a tile and expose the other one.

What I don't understand about this is that, if you don't like your tiles and you expose them, wouldn't that make the enemy want to stick that tile to your network anyway (to screw you up)? If you have a tile you don't want, the chances are that the opponent doesn't want it in their network either. So instead of exposing it you could have used it to screw up the opponent's network.

[Edited by - Wai on May 19, 2009 11:28:11 PM]
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Naughty Virus:
Quad-square Deathmatch


This is an example of board-less deathmatch using quad-square tiles. The game started initially with only the two terminal tiles facing opposite.



** Happy Virus is in danger! **

Happy Virus Options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]

This is a simplified version where the tile is generated on during the player's turn. If the player does not use the tile, the opponent will get to use it. No more tile is drawn until the tile is used or until there is no location to place the tile. Then a second tile is drawn.
1UP's Command:

Left tile to F2.


Day 6 Bunny

[ NV013 (Image) ]

Bunny's options:

1) Pick one: [ Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 19, 2009 11:05:07 PM]
ROTATE G1 Clockwise 1 Times.
STAY.
[url="http://groupgame.50.forumer.com/index.php"][/url]
Day 6 Star

[ NV014 (Image) ]
** Bunny says: "No more worries!" **

Star's options

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 20, 2009 12:18:52 AM]
So far it seems like a combination of many different table-top games merged together, especially with the recent track-blocking move.

PLACE Right Star Tile on E6, Rotate Clockwise Once.
MOVE to E6.
[url="http://groupgame.50.forumer.com/index.php"][/url]
And 1UP's command:

Left Tile to C6. Stay.

Day 7 Bunny

[ NV015 (Image) ]

Bunny's Options:
1) Pick one: [ Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 20, 2009 1:53:42 AM]
PLACE Left Bunny Tile on H3.
EXPOSE Right Bunny Tile.
[url="http://groupgame.50.forumer.com/index.php"][/url]
Day 7 Star

[ NV016 (Image) ]

Star's Options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 3:07:09 AM]
Star's Command:

PLACE Left Tile, CW1, D7. Stay.

Day 7 1UP

[ NV017 (Image) ]

1UP's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 3:43:43 AM]

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