Original Post
Hi guys!! Once again i am here to draw upon the infinite wistom that is the GameDev Community! Basically im trying to educate myself (in a period of around 10 days) in the fundamentals of racing game AI. i.e. bread and butter techniques, perhaps with a few tasty sprinkles scattered liberally over the top! I finished my degree this week (finally!) and start my job very soon, and was looking to ensure im down with the lingo when i get into the role. Anywho, i am already planning to read through the usual suspects (AI Wisdom 1 - 4 are lined up and ready!) (Interesting article in AI Wis 3 on adaptive PID steering controllers), and programming game ai by example has a nice section on steering behaviours. Anyhow, any input to keep me on the best racing line would be appreciated (its early.. im tired.. yes i make bad jokes), wether that be interesting article suggestions, book suggestions, names of commonly used techniques etc. Thanks guys (and gals) as always!