Check to see if there is a file with .dsw extension. This would be a VC++6 project file.
If three isn't, there is probably a makefile.
I wonder what ID used to compile Quake 3 back in 1999.
Quake 3 Arena source code
The thing is I have finally get an microsoft visual c++ program, and I don't know where to start, there aren't any dsp or dsw files, but there is an sln, and vcproj files that are designed for VC7 / viusal c++ 2003 expresds edition. So what now?
Just a heads up: Quake 3 Arena was/is straight C, no C++. An existing project, ioquake3 at [link] http://ioquake3.org/ [/link] also exists.
Quote:Original post by nebradNone of us are psychics. Tell us the specific errors you are getting and we can help you (e.g. "a.cs(170,30): error CS1026: ) expected"), otherwise you'll have an easier time praying to the programming gods.
is it good or bad if that is C and not C++, becouse I still can't compile this code?
You should download Visual Studio 2003 Toolkit (that's the free Visual Studio 2003 compiler). I think you can compile the project using the MSBuild software.
finally, I have found prjconverter.exe program that converts VC 7 to VC6 project files, and I can compile much of the code, but I can't compile quake 3 project, all other projects can be compiled.
I get 4 errors:
unresolved external symbol _glConfig
unresolved external symbol _GetRefAPI
unresolved external symbol _GetBotLibAPI
fatal error LNK1120: 3 unresolved externals
How can I fix this?
I get 4 errors:
unresolved external symbol _glConfig
unresolved external symbol _GetRefAPI
unresolved external symbol _GetBotLibAPI
fatal error LNK1120: 3 unresolved externals
How can I fix this?
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