Quote:his rationale for all this?
i wish to argue how peer-to-peer model is faster, much faster, than currently popular server-client model… and in fact, it has so many advantages over S/C that it is mindbogglingly unexplainable why in the world no online multiplayer game use it. why, why, why? but, if there are any games to use it after all, then please let me know about them. ok, here it goes...
Quote:(boggle?!) read on for pure hilarity: http://gafferongames.com/game-physics/networked-physics/#comment-11576 cheers all
P2P updates are asynchronous, there is no FAST/SLOW here, no waiting – you only have FURTHER and CLOSER, and further is not SLOWER it is only more behind in the past, but the rate of update is NON INTERRUPTED, has CONSTANT streaming flow. theoretically working on FULL 60Hz and more, where frequency only depends on upload bandwidth, size of packets and number of peers. there is no lag, no glitches, no slowdowns, no waiting on server… only time dilation, depending only on DISTANCE.