Original Post
Hello, I have in part written a 3d racing game (openGL). Implemented physics etc and been able to drive around however, I am trying to make the cars driving physics more realistic I have read over and implemented some of: http://regedit.gamedev.pl/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html However, it fails to cover the link between the user pressing the forward arrow to the car actual gaining momentum and reaching is peak mph which is then limited by forces. My question is this from pressing the forward key how can I translate this into a realistic motion? i.e. to get the car from a to b to calculate velocity, acceleration etc. Thanks in advance for you help.