Curious

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4 comments, last by zabo 14 years, 4 months ago
Im creating a homebrew game for ds flash cartridge owners, and before I get to far in my project, I was wondering if an idea would work, heres my idea. Everyweek I would update my game with new advertisments, so whoever downloaded it then would get new ads, however the advertisments would be subtle and out of the way ( for example on a peice of ground ). I was wondering if anyone would buy into in game advertising if the price was very cheap, say $10 to adsvertise on 1 level ( say 2 or 3 subtle ads in the background ). Im not worried that it would take away from the game, simply because its kind of a wacky game. Again do you think anyone would do this kind of advertising? [Edited by - zabo on December 19, 2009 3:21:08 PM]
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If it's a "wack" game, noone's going to pay for advertising, and noone will buy it anyway.

Aim to create incredible games or don't bother at all. They're not instant profit machines.

"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2

A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk

Huh? Oh, sorry I ment to say wacky, as in kinda weird and fun. maybe I could just put ads in the wifi part of the game?

I was also thinking of making the game a free download, because almost no one pays for ds homebrew... thats why i thought of advertising
Since you're interested in how the revenue model for your game might work I'll move this from Game Design to the business board.
--------------------Just waiting for the mothership...
Quote:Original post by zabo
I was wondering if anyone would buy into in game advertising if the price was very cheap, say $10 to adsvertise on 1 level ( say 2 or 3 subtle ads in the background ).

People don't buy advertising because it is cheap, they buy it because it is effective. The measure of effectiveness is the number of eyeballs that will see the advert and the quality of those eyeballs (are they actually the advertisers target market). Those are the things you will need to show when you pitch to potential advertisers.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
hmmm.... yeah thats right, I guess I could base the costs on the number of downloads of the 1st version of the game ( second release will have wifi battles + more levels ). or something like that.

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