2d stealth game level design

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10 comments, last by sitwind 14 years, 3 months ago
That black back-ground makes it hard to look at. Even if that's how it looks in the game, when I'm designing the level I would want that to be a preview mode, and to be able to design the level with a clearer design, like black walls on white background, or something that makes the walls and features stand out better.
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All security system/trap are finished, working on the lock pick
mini game...

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