Original Post
I haven't seen a mention of this on gamedev.net, so thought I'd post this link to see what you guys think: Unlimited Detail In short: he's claiming to render point-clouds on the CPU at decent framerates (as shown in his videos). From what I understand, the technique is to heavily pre-process a point cloud to compress the data, and to make searches very fast. I think the emphasis is on the "search" part: So when you perform a ray-cast for a pixel, it can quickly find which point in the point cloud is hit first. It all looks very interesting, but I do find it hard to believe you can perform searches fast enough for every pixel in a high resolution image. The videos and images on the site are let down by programmer's art.