Original Post
I''m currently working on contract on a 3d version of a card game. Up to 15 characters per frame must be drawn (right now each character consists of around 1300 triangles) with a background consisting of 3800 triangles. Right now the game is running at less than 10 frames per second on my 800 Mgz Intel with GeForces 2.
Oviously something needs to be done. Is this any exceptable amount of triangles to render in a standard 3d computer game? How many triangles per frame do most games render?