Original Post
Hello, I'd like to know if it is possible to implement Range-Fog using OpenGL. For those that don't know, Range-Fog differs from the default modes because it uses the distance from the viewpoint to the vertices to calculate the amount of fog. This way, you really have a visible "range" around you (while in the default modes, if you turn your camera, sometimes some objects appear in the corners of the screen). Thanks in advance, Kryzon.