Original Post
it just makes sense to learn 2D before attempting 3D and I had decided to purchase "Tricks of the Windows Game Programming Gurus", but then i started reading numerous reviews on different websites and asking the dudes at #gamedev and many say that the book usues weird routines that the author developed, 8bit color and bitmaps for graphics..and that the book doesnt even cover 3D
and then i started looking at "OpenGL Game Programming" and it seems to slowly guide the reader into 3D fundamentals...so that maybe even newbie game programmers can understand
my question is..is learning 2D game development essential in learning how to make games?? i ultimately want to develop my own 3D engine...so should i just dive right into 3D?
i just hope that if i order OGP that it wont be over my head or if i got TOTWGPG that it wouldnt prepare me for 3D at all
i mean..i still have to learn collision detection/physics with any type of game...cant i just learn it in a 3D environment? or is it too difficult?