Original Post
I want to draw only part of (indexed) VBO. So:
glDrawRangeElements(GL_TRIANGLE_STRIP, 5600,5600+448,448, GL_UNSIGNED_INT,0);
glDrawRangeElements(GL_TRIANGLE_STRIP, 0,448,448, GL_UNSIGNED_INT,0); But in both situations I see same part of buffer. I can't start for example from 56th index. I heart about glPrimitiveRestartIndex but I'm not sure how to use it.



