Let''s say I want to create a colour key effect such as that in directx and it''s evil ways, wherein, the colour I specify is my ''transperant colour'' and is not drawn as a part of my bitmap textures, how would I go about this (note: I''m using the glAUX library to load my bitmaps)
ColorKeying
Started by shalrath, Aug 09 2001 12:56 AM
1 reply to this topic






