Original Post
Hi there, I've been working on some concepts for my next game, an online war game set on the Eastern Front. I've been playing war games since Gary Grisgby was making War in Russia on DOS. I've seen all kinds of maps. Most recently I've enjoyed playing Advance Wars on my DS, which used a square map. What do people think about hex versus squares as far as war games are concerned? It seems to me if flanking is a factor in your tactics, than hexes are the best choice? However some of the best games such as Panzer General and Advance Wars have done without flanking effects at the individual unit level. I'd like to start gather research for my design. If you're interested in this kind of project and you have suitable skills, I'd like to know! I'm an experienced software engineer, and I definitely want to make this happen! Kirby