DX9 fullscreen alt-tab issue [solved - ish]

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9 comments, last by Damocles 13 years, 11 months ago
I found it, or at least I found a way around it...

I added a 0.75 second delay between the call to device->Reset and when it started drawing. It seems the problem lay in the app trying to draw a little bit too soon, and the device wasn't quite ready.

This is odd, because at the very start of my update loop is a cooplevel test to ensure I don't try and draw on a device that's not ok, but that test was returning ok. Very strange, but by giving it a small window to get it's shit together, it now resumes normally. Very strange, but I'm not about to go digging around any further now it's working, for fear of breaking it again :)
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