Hello everybody!
I would like to create a fixed menu with openGL to execute some operations
and i don't khnow how so can you help me please!!!
creating a menu with openGL
Started by infolinou33, Aug 09 2010 04:23 AM
2 replies to this topic
Sponsor:
#2 Members - Reputation: 3708
Posted 09 August 2010 - 04:41 AM
What kind of menu ?, OpenGL has no concept of menus so you can do it in pretty much any way you want.
A set of buttons is quite different from a nested dropdown menu.
Buttons are generally just textured quads. (If you want a mouse over effect on buttons i suggest storing both images in a single texture and just shift the coordinates when the mouse is over the button).
a dropdown menu is far more complicated and i'd recommend using a GUI library such as CEGUI for that.
A set of buttons is quite different from a nested dropdown menu.
Buttons are generally just textured quads. (If you want a mouse over effect on buttons i suggest storing both images in a single texture and just shift the coordinates when the mouse is over the button).
a dropdown menu is far more complicated and i'd recommend using a GUI library such as CEGUI for that.






