My game has no 'spark'.

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22 comments, last by Drathis 13 years, 8 months ago
Quote:Original post by Robin S
Quote:Original post by EJH
Does your mega-boss have super weapons? A tech tree of super power weapons and defensive stuff would add a lot as well.
Quote:Original post by Punk Designer
I would mix it up a bit, use things that are often used in such RTS games like turrets, healing units, stealth units, etc. Something tech-tree would be good.

I think you should consider making it so these heroes of yours have to come into your "land" so the player should be able to design the land and put nests (for AI underlings), turrets, rocks in where he/she wants while keeping to a budget (earn money by killing off heroes and other tasks)
That could quickly turn into Tower Defence.


Which is actually really fun and a viable genre.
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I agree, but it didn't sound like what Deyja was aiming for in the original post.
It is an interesting idea... what about adding some depth? mini puzzles, rpg, changing the pace/time, objects you need to protect, random equipment to change heroes behaviour...
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I don't know if this helps but here goes.

Your game like tower defense with one type of tower and one type of monster. Think of how tower defense is made interesting and how can you use the same mindset to put a twist into your own game.

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