I have recently revived an old blog of mine : http://xnatd.blogspot.com/. It is devoted to creating a full TD using XNA. So far I have 10 tutorials online :
All the tutorials (excluding Tutorial 1 and Tutorial 2) have accompanying source code. The blog also contains source code for a finished Tower Defence (albeit old and slightly different to the final project made using the tutorials). Hopefully you will find the tutorials helpful, and any feedback is welcomed (Good or Bad :P)
I'll take a look when I have time later today. I hope this does a good job of explaining how to draw and maintain more than 1 image, because I haven't quite grasped the process of drawing multiple things, and also transitioning from 1 game screen to another (menu to game, quit back to menu, etc).
I'd like to learn XNA by following your tutorials (I already know -some- C# and I'm an experienced programmer in other languages), but in your first tutorial you say the engine is loosely based on Nick Gravelyn's Tile Engine, but I can't seem to find it on the web. The old link is dead, and the new one I found by googling (http://nickgravelyn.com/archive/#tileengine) is dead too :-P
Thanks for the help
If I DO find the tile engine tutorial, should I read that first, or do you think your tutorial set is sufficient enough as a start to see how you go about creating a game (and then go and read the tile engine tutorial after)?
Hey, I would definitely recommend watching the whole series, it really is very useful, but it's not required, it just depends how much experience you have with C#
I found you a link : http://blog.nickgravelyn.com/2010/02/tile-engine-videos-on-youtube/