Revisit D3D11 interop with Direct2D?
I just read this whole thread which was very informative, and I'm wondering if there is any new information on this since the thread is more than a year old. Ultimately, I want to use DirectWrite to draw text with SlimDX.Direct11. Unless there's something better now?
As far as I know it's still the same poor interpop situation, since Direct2D hasn't been updated to use a D3D11 device under the hood.
Don't know if this is really related but did you read this one?
Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API
Cheers
Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API
Cheers
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