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Revisit D3D11 interop with Direct2D?


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#1 coder0xff   Members   -  Reputation: 225

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Posted 15 November 2010 - 05:58 PM

I just read this whole thread which was very informative, and I'm wondering if there is any new information on this since the thread is more than a year old. Ultimately, I want to use DirectWrite to draw text with SlimDX.Direct11. Unless there's something better now?

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#2 MJP   Moderators   -  Reputation: 13628

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Posted 15 November 2010 - 07:13 PM

As far as I know it's still the same poor interpop situation, since Direct2D hasn't been updated to use a D3D11 device under the hood.

#3 ventuz_ks   Members   -  Reputation: 125

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Posted 17 November 2010 - 08:55 PM

Don't know if this is really related but did you read this one?
Hacking Direct2D to use directly Direct3D 11 instead of Direct3D 10.1 API

Cheers

Karol Strozynski [VENTUZ]




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