Re:
I just want to point out a few things that may be confusing:
o "Without character development" doesn't mean "without character design"
Two meanings of "Character Development"Think of a character as an artifact, and the player as a person standing 100m away. Imagine that the character is static and doesn't move, but the story leads the player closer and closer to the character. As the player gets closer, the player sees the perspective the character that explains the situation of the character. In this particular type of story telling, the character itself doesn't develop (i.e. the character isn't learning anything that changes its life), but the player's understanding of the character develops.
The second meaning of "Character Development" is like how the negative of a photograph is developed in a dark room. The image on the negative was taken by a photographer with a certain perspective and artistic skill that is interesting to the player. The player's role is to
develop that negative to see the picture.
This type of story-telling is probably most common in mystery/detective stories, where the truth had already occured (and thus serves as the negative). However, in a usual detective story, the author moves the reader toward the truth by moving an avatar (e.g. Dr. Watson in Sherlock Holmes). However when the medium is a game, the reader (now a player) can walk himself from 100m to 1m.
In the framework of understanding,
conflict can be understood as a type of composition of the image on the negative, but it does not necessarily relate how the author leads the reader in seeing the image, nor how the game provides paths for the player to approach the image.
Just as an article and a story need to be interesting to the reader, the playable
image is also needs to be interesting. So on that regard there is no shortcut. It still needs to be created or designed.
I haven't tried to define what conflict is because I want to first hear what you think about what conflict is. If you want me to start writing what I think it is it is also okay.
Some more thoughts about conflict (toward the definition of conflict):
How are the following related to one another?
o Conflict
o Obstacle
o Problem
o Threat
o Crisis
o Antagonist
o Goal
Quote:| I'm not sure what percentage of the audience is bored with all these story qualities. |
I'm not sure either. This question is interesting because earlier I wrote a post that expalained "audience" can mean two things. In one meaing, a person is not an audience unless he is setting in the theater watching the movie. So by this definition, if someone is an audience that is bored, we know that somehow this person chose to keep playing the game although it is boring.
To give the situation a better perspective, the ratio of interest is not the percentage of audience that is bored, but the percentage of people that do not go see the movie because they know that
they will be bored by those story qualities.
So in our discussion, these
people may not even consider themselves
players of games because when they think about games, they already have an expectation that games are
boring. They could be people who don't even know that they are interested in games.