Original Post
I've been experiencing shadow map shimmering in my game right now and I've been looking at ways to solve it. I've been reading through this article and it has some really great things in it. but I can't quite wrap my head around what it's talking about on shimmering shadows. It says to move the light in texel-sized increments. I know what a texel is, but I have no idea how to convert where my shadow map is to a texel increment.
Can anyone translate that into non-GPU-wizard talk?
Can anyone translate that into non-GPU-wizard talk?