Original Post
Have you ever played a trading card game or a customizable card game like Magic the Gathering, Yu-Gi-Oh, Pokemon or maybe Star Wars? Do you remember the amount of both fun and costs involved, and did you ever think that you could create such a game, but do it better? Good. Then here's your once in a lifetime chance: WTactics, a free & libre card game, is looking for new crew members that want to join our small and ambitious team. We are creating a professionally looking and playing customizable card game (e.g. like Magic: The Gathering) that will be open, innovative, free & gratis, and that's playable both with real cards as well as online. The game is oriented towards strategy and has the CCG genres versatile and open ended nature, making it easy to modify, create new rule sets and cards for, and in that process also make it a game that is more community powered than is usually the case in the world of card games.
We take pride in only using open source licenses for all our assets - everything from docs, and original art to code, and expect the same of anyone who joins us.



[subheading]We have [/subheading]
We take pride in only using open source licenses for all our assets - everything from docs, and original art to code, and expect the same of anyone who joins us.



[subheading]We have [/subheading]
- A working infrastructure, located at wtactics.org: blog, wiki, forums, IRC chat, also a web app thats brewing to allow us to easily create cards together within the community, surveys to gather playtesting results, code repository and some other minor stuff as well.
- Already a huge pile of top-quality artwork renowned in the open source community. A steady flow of new original coherent looking art coming in. (We also contribute to opengameart.org. Check out our account there).
- About 30 cards ready for playtesting
- A set of nicely developing rules
- Half of the background story in place.
- Ongoing translations,
- Play test patch for playing online
- Design documents and more
- Printing primer
[subheading]What is planned[/subheading]
- Core set with around 300 cards
- Keeping a healthy community with a real influence
- Maintaining the game with future expansions, frequent releases instead of an elephant sub-projects.
- Only make cards official after rigorous testing.
- Availability in all major (and minor) languages.
- gCCG / OCTGN2 and LackeyCCG patches for online play.
[subheading]Open positions[/subheading]
Game designer: Wizard responsible for designing and working with cards and rules.
- Needed skills: Knowledge and experience in the field of collectible card games.
- Duties: providing and judging ideas for new cards and rules, keeping things up to date across dev. team and card base, coordinating effort.Game tester: Person responsible for providing reliable feedback.
- Needed: Background in CCG playing.
- Duties: playing our game, providing formal feedback, keeping an eye on current state of the game, also taking active part in development.
Writer/proofreader: Individual responsible for error-busting here and there.
- Needed: Fluent English.
- Duties: reading, writing, correcting important game documents and announcements.
Managers and coordinators: Delegate work and organize the project.
- Needed skills: Experience of community driven projects or other projects where a larger group of people have co-worked. Maturity and good English.
- Duties: managing game development in various aspects and coordinating other devs efforts.
Coders: PHP coders for our site tools but also also coders of real languages that are interested in creating a client or AI.
Artists: Skilled fantasy illustrators with good portfolios that can also match our style to some degree.
And the rest of you as well!
Anyone experienced with card games will not be thwarted in our team. The community is really small, but healthy. Despite our small count we are making very steady progress in various fields: Developing new cards, discussing rules, translating, pushing forward web app, and many others. We are looking for experienced, creative people that are willing to join the team and build the game. We can handle much faster development than we're currently dealing with. Since the overall task is a pretty huge one (but also not as complex as coding a traditional computer game) we are looking for patient individuals that are prepared to stay with us for a longer period. Our project was fired up 2009, and we will be here for a long time to come.
If you are interested, please introduce yourself by mailing us a presentation of yourself, your skills and thoughts at contact at the post boxes of wtactics.org