AD&D level increasement algorithm or a good one anyway

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2 comments, last by Afterlife 22 years, 7 months ago
I was thinking of : player.nextlev = player.expereince + pow(3,player.lev); or something like that. But the exponential growth might get a a little too fast at some point. So anyone know the official AD&D method or some other good one?
------------------------------If there be no heaven,may there atleast be a hell.-------------------------------Afterlife-
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In the new rules for D&D, you move to the next level by getting 1000*(Your Current Level) experience points.

in the 2nd edition, you had a particular number to reach 2nd level, and then it roughly doubled until about 9th or 10th level, at which point the xp to increase a level become a fixed value.

Get off my lawn!

You should just be able to make up your own, its no big deal really. If I could get a D&D rule book somewhere I would know thiers (how do I make an angry face????). Anyway, what TANSTAAFL said would seem logical. The third edition seems easier, though I like the second edition rule better.

Also, I guess you could just use a set tnl(to next level) for the first one, and for the next one you could do level*exp= tnl. This would be pretty efficient. Try them all and see what seems best.

Also, whats the difficulty. I mean, if its a 50 minute RPG, you dont want to use the one I gave you, it would take a pretty long time to level up that way. But if its a 20 hour - 60 hour game, then the one I gave you would be ok.

If you want something for a short game, use the second edition rule.

"I've sparred with creatures from the nine hells themselves... I barely plan on breaking a sweat here, today."~Drizzt Do'Urden

Edited by - Drizzt DoUrden on September 1, 2001 12:05:12 AM
------------------------------Put THAT in your smoke and pipe it
Thanks guys, I should be able to work it out now
------------------------------If there be no heaven,may there atleast be a hell.-------------------------------Afterlife-

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