Original Post
I'd like to write a minimal software renderer - nothing fancy, just flat and single-textured polys, ideally matching the output from OpenGL (in terms of input positions and matrix setup) as closely as possible.
I've used OpenGL loads, but never actually drilled down into the guts of a rasteriser before, so I know bits of the theory but could do with some resources to help me get started. What's a good place to start?
I've used OpenGL loads, but never actually drilled down into the guts of a rasteriser before, so I know bits of the theory but could do with some resources to help me get started. What's a good place to start?