Multiple Shadow Casters

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1 comment, last by M_Johnson 13 years, 1 month ago
Hi.

I have an issue, in something I'm making I have multiple point lights, each one casting shadows on some boxes/the floor, the problem is that it looks very strange and weird when they're close to each other in the scene (see attached image).

[attachment=1693:ShadowsProblem.jpg]

I know what the issue is, it's that the pixels that are in the shadow of one of the lights (each light is located above each character in the scene) aren't receiving as much light as those in visible by both lights so appear much darker in comparison. I'm just wondering if anyone knows of a good way of handling this?
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Add some ambient light...

Also, the shadows doesnt seem to be correctly rendered...
Right you were, one of my shadow maps was flipped. Still looks weird but a little less weird.

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