[quote name='Tom Sloper' timestamp='1307120136' post='4819137']
[quote name='Songbird' timestamp='1307062310' post='4818928']
if I'm trying to run a business, why am I going to sink $1000 into art that I can't use? How will I benefit from that?
Wrong questions.
[/quote]Technically it is a rhetorical question. [/quote]
So, rhetorically, then, I could posit any kind of bad question, couch it rhetorically, and have a full expectation of not being called out on account of its being a bad rhetorical question. Point is, rhetorical shmetorical, asking "Why should I have to pay a thousand bucks for something I can't use" is going to invite criticism. And yes, the word "criticism" can be used without necessarily invoking the negative connotation often associated with the word -- depending on context.
This whole conversation (this entire thread) has a basic flaw -- there is no universal rule of thumb that can be applied to the whole matter of how much a game artist should be paid for an indie game. The problem is that there are many different definitions of "indie game" (each with a different business purpose and development model) and what's fair to pay depends on which business purpose and development model is involved.
It's a clear case of "it depends."
Before I could answer the original question, I would need a fuller understanding of the business purpose and development model behind the question. The only best universal answer is "execute a collaboration agreement before commencing work." The expectations of both parties must be set forth in writing so as to minimize misunderstandings and missed expectations.