Based on this information, the vertex buffer you've created is already static.
(MSDN explains D3DUSAGE here, including what values work with what resource types. The one you care about is the "vertex buffer create" column.)
Incidentally, you may want to use D3DPOOL_MANAGED instead of D3DPOOL_DEFAULT so you don't have to rebuild it on a device reset. (See here for details)
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