Creating mods, where can I start

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7 comments, last by AdamShultz 12 years, 8 months ago
Hello forum.

I'm looking for a good open source game to create a mod in, and that I can do some basic editing. I'm trying to make something with saurbraten but I can't seem to find any tutorials.
If you guys can recommend anything please post it.
By the way why whenever people make maps they are called a mod aswell? Does any programming go into it?
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I'm looking for a good open source game to create a mod in, and that I can do some basic editing. I'm trying to make something with saurbraten but I can't seem to find any tutorials.
If you guys can recommend anything please post it.
By the way why whenever people make maps they are called a mod aswell? Does any programming go into it?


It depends entirely on the game.

Some games have resources that need to be built and compiled like regular code. Some games have resource editors that do all the work for you when you save. The game developer or modding community for the game will provide those tools to you.

Most games will have communities with active modders and sometimes with members of the game's development team. You'll need to find those communities that are specific to that game and find information there.

[quote name='vaironl' timestamp='1314282478' post='4853650']
I'm looking for a good open source game to create a mod in, and that I can do some basic editing. I'm trying to make something with saurbraten but I can't seem to find any tutorials.
If you guys can recommend anything please post it.
By the way why whenever people make maps they are called a mod aswell? Does any programming go into it?


It depends entirely on the game.

Some games have resources that need to be built and compiled like regular code. Some games have resource editors that do all the work for you when you save. The game developer or modding community for the game will provide those tools to you.

Most games will have communities with active modders and sometimes with members of the game's development team. You'll need to find those communities that are specific to that game and find information there.
[/quote]

Allright , thanks for the answer.
I'm looking to actually do a little bit of both if possible
You should look into modding the source engine.

You should look into modding the source engine.


Which game would you recommend?

[quote name='Kobo' timestamp='1314291664' post='4853726']
You should look into modding the source engine.


Which game would you recommend?
[/quote]

Modding half life 2 deathmatch is what I tried first.
I would approach things a different way. Rather than looking for moddable games and playing those, make a list of the games you've played recently (or maybe not so recently) that you've really enjoyed and go through the list seeing if they have any modding facilities. One, it's a good way to get replay value out of stuff you already have. Two, if you've already played it, then it probably means that it's at least relatively popular and fun, popular games with modding capabilities usually have good modding communities along with them. And three, if you're already familiar with the game you'll have a better idea of what you'd want to do with any tools. For example, when I was playing Civilization 4, I often had thoughts like, "How unbalanced would a civ be if it had access to every special unit?" or "How would the game change if city walls never became obsolete?" It turns out that you can test these things if you wanted just by modifying some XML files.

I would approach things a different way. Rather than looking for moddable games and playing those, make a list of the games you've played recently (or maybe not so recently) that you've really enjoyed and go through the list seeing if they have any modding facilities. One, it's a good way to get replay value out of stuff you already have. Two, if you've already played it, then it probably means that it's at least relatively popular and fun, popular games with modding capabilities usually have good modding communities along with them. And three, if you're already familiar with the game you'll have a better idea of what you'd want to do with any tools. For example, when I was playing Civilization 4, I often had thoughts like, "How unbalanced would a civ be if it had access to every special unit?" or "How would the game change if city walls never became obsolete?" It turns out that you can test these things if you wanted just by modifying some XML files.


That is something that I really never thought about, but is just .... Genius !
Three games with incredible modding resources and communities are:

Neverwinter Nights 1 and 2 (IIRC, C++. The game also has its own IDE)
The Elder Scrolls 3 and 4 (IIRC, C++)
Minecraft (JS)

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