OpenGL Framerate....
I have a simple OpenGL-based 2D tile engine running, but the framerate locks at 60 FPS. Not that it''s a bad thing, but it''s a pretty simple engine and I noticed DirectDraw 2D engines get about 150 FPS.
I disabled most of the expensive features, but the framerate didn''t go up....
I''d be grateful if anyone could help.
There''s a wgl function to do it, or you can do it through your video driver''s settings.
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