OpenGL Framerate....

Started by
3 comments, last by Terran Marine 22 years, 7 months ago
I have a simple OpenGL-based 2D tile engine running, but the framerate locks at 60 FPS. Not that it''s a bad thing, but it''s a pretty simple engine and I noticed DirectDraw 2D engines get about 150 FPS. I disabled most of the expensive features, but the framerate didn''t go up.... I''d be grateful if anyone could help.
Advertisement
As is always my answer to this question.. disable vsync
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
OK, cool...
I''m not exactly a veteran, so could you tell me how to go about it?
There''s a wgl function to do it, or you can do it through your video driver''s settings.
Ok, I''ll look into that.

Thanx a bunch.

This topic is closed to new replies.

Advertisement