Sphere of Destruction or Unstoppable Monster
One possible goal could be buying others enough time to make an escape through said portals for example. You can't win the game for yourself but would still get a sense of achieving something.
One possible goal could be buying others enough time to make an escape through said portals for example. You can't win the game for yourself but would still get a sense of achieving something.
Aye, that would be great!
And tetris is meant to be a lunch-sized game, where you can flip it on, play a little and then go away. In the mentioned by me CoD Zombie mode, each time you have to painfully gather the points and equipment, and having it stripped away after XX waves just doesn't compell me to play again, not in the same session at least.
Either have a goal, or have a fair and easy/non-painfull way to make the player play again. Like levels, if you gian enough, you start with better equip, can survive longer, and can just add more levels to your character, isntead of going from zero to almost hero each friggin time.
One possible goal could be buying others enough time to make an escape through said portals for example. You can't win the game for yourself but would still get a sense of achieving something.
Add in a rousing scene of our hero making a speech about heroic last stands so that more civilians can escape to a new world will definitely make things interesting and emotional at the same time.
Add in some kind of counter that shows the number of civilians making through the portal is giving you even more incentive to hold out longer.
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