Company Name: Forsaken Studios
Project name: Embers of Caerus
We are developing a next-generation Sandbox MMORPG of an epic scale. We cannot currently discuss specifics of the features we have planned until an NDA is signed, but for information on the vision of the project, please read our Creative Directors vision.
The team was started by a group of individually skilled professionals who met through various MMORPG games and and communities over the last decade. The team shared two things, passion for the genre, and a view that while other MMORPGs have had great vision, none of them have actually managed to hit the mark with the right balance of features and content to promote a full and healthy sandbox game.
The lore and backstory for the game has been in development by Rob Steele (creative director, and author) over the last few years, and is based on his latest novel with its associated notes. This has since been expanded and adapted to fit an MMORPG sandbox setting, and include extra depth and diversity where needed.
Currently we have a very active community that is interested in our game, and it's development, and we need more talent to achieve our current goals.
Retail - We have a projected 4-5 year development, and business plan, leading to the retail release of our game.
Through donations of our fans (650+), and personal investment, we have just recently purchased a 6 month license on the Havok Vision Engine.
The entire team (currently 50+) has been working on a voluntary basis (many working full time) to develop their passion for what we are doing, and the opportunity this project provides.
After our 6 month license is over, we will be presenting our results, and our business, and development plans to several currently interested investors.
Investment will be secured, and at that point anyone who has been committed to the project, will be invited out to the Texas office and offered a wage to work full time on the project.
We are developing for the PC market solely, and we are working with the Havok Vision 8 engine from Trinigy, along with other third party packages (e.g. Speedtree 5 etc).
The artists are currently working with Maya, 3DS max, Zbrush, Photoshop, Blender and world building using vForge.
The coders are using visual studio 2010, and vForge script editing tools.
Programming talent needed:
Programmers to join the coding team:
AI programmer - knowledge of C++ and AI techniques required, LUA script desirable
Graphics programmers - knowledge of programming shaders etc required (HLSL), C++ desirable
Core/network/feature programmers - C++ required, C# and LUA script desirable
Artist talent needed:
3D Artist - (Needs zbrush/mudbox, UV and texturing skills)
Comic Strip Artist
All applicants will be subject to an interview/skill test, and will be required to sign an NDA to commence work on the project.
Creative Director - Rob Steele
Project Manager - Nick West (ex-director EA Europe)
Art Director - Lee Perkins
Technical Director/Lead Programmer - David Belcher
Audio Lead - Miles Hancock
Current team size- 54
Game Site - http://www.embersofcaerus.com
Company Site - http://www.forsakenstudios.com
Programmers contact - davebelcher (at) forsakenstudios.com
Artists/Modellers/Animators contact Lee Perkins - leeperkins (at) forsakenstudios.com
Also feel free to fill in a reply to this post when you have sent an e-mail.
Previous Work by Team:
Various members of our team have worked on large and small scale games, including MMO's of other genres. Some studios include Electronic Arts UK, Tailtale Studios, and Espada Entertainment.
ENGINE TEST - On Youtube
DUNGEON TEST - On Youtube