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[MMO] Project 7 - A True Zombie Survival

Started by Project7 Oct 31, 2011 at 7:20 AM 17 replies 5.1k views
Original Post
Project7
Project7
Team name:
Project7

Project name:
Project7

Brief description:
Project7 has been in development for about 5 days, but the concept has been floating around for about three months while I hammered a few things out in my head.
The genre is Top Down / Isometric Shooter, RPG Simulation Hybrid.

At the time of writing our game will be the very first Zombie themed survival game focused around the prolonged Survival element of such an event.
We have a few planned features that need to be kept close to our chests until we are further down the content creation line in order to protect our IP but a few of the planned USP of this game are :

Major focus on Moral choices and quick decision making.
Major focus on offering a teamplay experience without punishing solo styled players.
Designed to be played in bursts yet offers a high replayability factor.
Designed from the ground up with the above four key concepts in mind.
Will be able to handle couch co-op up to 4 players, LAN up to 10 and online up a limitless number.

For those wondering how the genre hybrid works :
RPG Survival elements are the result of our FastCraft system, removing the tedium of over complex design processes for crafting seen in other game whilst still providing a deeply enjoyable crafting experience.

Simulation elements provided by CycleLife system, implementing true Death in a game whilst still allowing the dead players to influence and play the game without breaking the idea of being dead.

Combat is fast and action packed with varying degrees of difficulty thanks to 3T system which is the foundation of our game and allows multiple approaches to the Survival game. This is the feature that is being held back from explanation for now as it is the key to this game working.
Just know that it is the key to the replayability aspect of the game and why every game will ALWAYS be a different strategic experience whilst building on previous experience of other gaming sessions.

Target aim:
The aim is to have a Micro payment system, allowing players to make cosmetic changes to their experience and a richer involvement into the game such as forming Survival groups. Non-Micro paying players will have FULL gameplay access to this game and will still be able to join such groups but creation and other such features will be for the Micro Payers.
Payments will based on a £1 system. Meaning no micro-payment feature will ever cost more than £1 and such a payment will be used up on a per monthly basis.

Compensation:
You will be paid in one of two ways which you can choose prior to starting :
Share based - you will recieve a percentage of all and any revenue the game produces once live but no initial pay to start with - this option once chosen, if you then switch to Contract based then want to rejoin at Share based, you will start from the base share again and have to build up for share % again.
OR
Contract based, where you will be paid a set fee for the work you do, but will not be paid anything further once work is completed and game is live.
Example : You join on the Share based level. You start at 0% and as time goes on and your contribution increases it will go up by 0.5% up to a cap of 2%. You then decide you want to be contract based.
That share % whatever it is - is lost upon you accepting your first contract based payment and will go to 0 %.
You then decide you wish to be share based again - this will now only be allowed if there are allocated shares for you.
This will be worked out by checking how many people are on the Share based system. e.g 10 people. 80% always stays with the company. Those 10 people have the potential to earn up to 2%. 10x2=20. This would mean there are no more shares available.
The above is just a brief of the payment system and is in place to reward long term dedication whilst still paying for short term contractors albeit without the revenue share of future sales.

Technology:
Starting off with using GameMaker, once everything is working and as it should be the Game will be ported in similar experiences to Phones, Xbox360. Porting to other systems may occur at a later date but will initially be aimed at PC.

Talent needed:
For now we only need the following two roles (keep in mind the share system above, so it is very unlikely the core team will grow larger than 10 members so I apologise if you do not get a spot)

Graphics
2D Artists - in particular please state if you are able to do Top Down 2D - simple geometric shapes, or if you are able to do Isometric graphics.

Community
Forum Moderators to manage and grow a community around the game during development time - I am a keen advocate of growing a community from day 1 as it helps with the development cycle to have an audience to bounce particular ideas of off.
More roles will become available as the time goes on - but for now these are the only roles we require.

Team structure:
Myself and my friend who we have worked together for the last 10 years on individual works and have a shared bond when it comes to Game Development.
My skills lie in programming, having completed a Computer Science Degree and working in PHP, MySQL, HTML for those 10 years. I am also a fairly competent Graphical modder when it comes to Photoshop jobs.

His skills are his highly skilled Writing ability, Game Design and general thought process - he has a real knack for problem solving and thinking outside the box. I likely would not even be posting this Game post if not for hit ability to work out solutions to our Game design objectives we had.

This leaves us with a whole in content creation and community relations AT the moment - as the core development process will be handled by us, as will the programming.

Website:
http://www.7project.co.nr

Contacts:
PM me here OR Register/Contact me at the Forum.

Previous Work by Team:
Me : Multiple programming projects throughout Degree as well as current work as current job as a Programmer.
Friend : Technical Documents as well as self written Long Stories. Currently in his final year.

Additional Info:
For the Graphics team here are TWO examples of the styles I am looking for dependant on your skill in either Isometric or Top down 2D. Take note this is REFERENCE material only and just gives idea of the Top Down system Im going for - so simple, clean yet vibrant/arcade. At times there may be up to 2000 Zombies on screen.

uzf-screenshot-2.jpg

2653552904_f14a61f407.jpg
For those going for the Community positions please show you have read this entire post or at least this section by REGISTERING at the forums before contacting me.
http://www.7project.co.nr


Feedback:
ANY
Completely open to any and all questions - however please note anything that relates to the key feature I mentioned above that needs to be closely kept secret for now I will only be able to talk "so" much about. Anything else related to this project is open game (pun intended).
Project7
Project7
We now have a Primary Graphic Artist and a secondary Graphic Artist.
Still accepting new positions especially around Community building

chaosavy
chaosavy
First of all good luck with your project, it sounds pretty neat and fun.


Second I wanted to point out this: Project Zomboid - which I believe means that you guys aren't the "very first Zombie themed survival game focused around the prolonged Survival element of such an event" - just an FYI in case you didn't come across it before.




Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
Project7
Project7
Hi sayamen thanks for your offer. At the moment its a bit early for musical scores but we will need them further down the line. So I will definitely keep note of you if that's OK.

Hey chaosavy I am aware of project zomboid but their focus is not really on a prolonged survival within a zombie infested area. If you read into their project you will see the vast differences and aims. But thanks for mentioning it and for the kind words.
OlegZabalujev
OlegZabalujev
Ok thanks. When you need details about me and my composing skills just let me know ; )
Project7
Project7
Spot open for a Concept Artist or just someone who enjoys drawing.
Plenty of Scope and room for creativity.
nfries88
nfries88
Interesting game concept. Feel free to PM me if you ever need another programmer.(PS: I'd go with the top-down. It's not as visually appealing, but it actually gives some pretty nice freedom by making IE lighting effects easier to calculate).
Project7
Project7
Hi Nfries88,

At the moment we are pretty much covered for programmers unless you have experience with GML?
Thank you for complimenting the concept and we have decided to go with topdown 2D for now as we have a future plan of 3d so isometric wont be needed now.

To All:
Artists need only be able to draw top down 2D Art OR conceptual art to be considered for the Graphic positions.
Thanks
nfries88
nfries88
No experience with GameMaker, only interested in server-side stuff.
Project7
Project7
Server will be programmed/executed using GML, PHP, MySQL - but without the extended GML knowledge it wouldn't be the most ideal position for someone who is unfamiliar with the language - no problem

nfries88
nfries88

Server will be programmed/executed using GML, PHP, MySQL - but without the extended GML knowledge it wouldn't be the most ideal position for someone who is unfamiliar with the language - no problem




Unless there's some magic in GML... sounds like your programmers don't know wtf they're doing.
Project7
Project7
Getting slightly off topic with that response mate.
But I will answer it nonetheless

I am a previous Long Term member at GameDev and have seen the causes of failure for many a project.
The idea is to get the game COMPLETED and in the Public eye.

As someone who has studied a minimum of 4 years solid specialising in modules like Network Architecture, OO Programming and other pathways - I assure you I know exactly what I am doing.

Game Maker cuts my teams development cycle by a substantial amount - as well as allow me to produce Phone Friendly and Web Friendly ports with minor adjustments.

Following that the same approach will be taken with Unity3D further down the line.


I am not sure how long you have been around programming or developing games but it is an old age debate - How far down does a Programmer go, I mean noone is going to write a game in Machine code and if they did whats next? High Level scripting languages and programs exist for a reason - to cut down the development cycle. I have seen far too many projects posted here on GameDev fail because of the Developers ego to try and match the environment of a Game Industry when they are Indie - Not saying it cant be done but a little bit of humble pie goes a long way.

Its very simple to use a MySQL Database and PHP to handle a bulk of Server side information, minimising the information sent to and from client/server.


I hope that answers your question.

To All :

Few Days into Development, early versions of Character Design coming along nicely.
watermarkgy.jpg
Project7
Project7
We are now seeking testers for our first testing phase schedued for the 20th of November 2011.

Only requirement is forum sign up so that you will have an account as forum and game registration data is shared.

Thanks

Shamrocker
Shamrocker
If you are still interested in a forum moderator I could help you out. I have been a community administrator/moderator on another website for 10 months now.
If you interested and would like to know which website, PM me and I'd be glad to tell you.
cody3433
cody3433
If you need anymore moderators. I can help I have moderated quite a few sites (Some are long gone by now but they had a good size when used.) - Cody
adamspade
adamspade
I'm a composer specializing in a mix of dark, melodic, emotional, powerful, orchestral, dance and rock music. (Underworld, Resident Evil, Van Helsing, Braveheart etc.)

I'm looking for a project to get involved with. This looks like something I could fit into nicely. Please let me know if you have an interest in working with me.

I am also a talented screen writer and have done storyboard in the past. I'm looking to be part of a team to create something worth bragging about.

Thanks!



Adam Spade
adam@adamspade.com
Skype: adamspade.com
Adam Spade Composer, Sound Designer http://www.adamspade.com   Executive Producer Uncaged Games LLC
"Release your inner game."
Project7
Project7
PM sent to all concerned - cheers.

As a side update I would like to take this time to notify humansandzombies.com being registered to replace the previous 7project address.

A website will be following shortly.

Thanks all.
Project7
Project7
www.humansandzombies.com

Website finalised. Forums finalised.

Test Sessions have occurred.

Approaching final few hurdles to beta, screenies to follow on forum providing you are in the right group level.

Thanks.

Our Facebook/Twitter pages have recently been created and are a WIP for a few pics here and there.

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