Original Post
Ok so this is really bugging me. In every shader tutorial they transform the position like this:
mul(position, WorldViewProj);
That doesn't work for me and the models get all messed up. If i switch it to mul(WorldViewProj, position), it works.
But why didn't it work before?
mul(position, WorldViewProj);
That doesn't work for me and the models get all messed up. If i switch it to mul(WorldViewProj, position), it works.
But why didn't it work before?