I would like to implement the approach of the virtual texturing.
I'm following the instructions of this thesis http://www.graphics....ring_low_03.pdf
I need what the author calls "Needbuffer" (pag 14).
I'm more or less at this point: [media]http://www.youtube.com/watch?feature=player_embedded&v=ONYt4hbitFE[/media]
and using the information about the level of detail I would like to load a texture composed with different level of details like in this video: [media]http://www.youtube.com/watch?feature=player_embedded&v=YCZl16JMF08[/media]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement