Efficient drawing of 2d gridlines with shaders

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19 comments, last by alb 11 years, 10 months ago
I would like to implement the approach of the virtual texturing.

I'm following the instructions of this thesis http://www.graphics....ring_low_03.pdf
I need what the author calls "Needbuffer" (pag 14).

I'm more or less at this point: [media]http://www.youtube.com/watch?feature=player_embedded&v=ONYt4hbitFE[/media]
and using the information about the level of detail I would like to load a texture composed with different level of details like in this video: [media]http://www.youtube.com/watch?feature=player_embedded&v=YCZl16JMF08[/media]

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