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Forming a Team


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#1 Vin Hill   Members   -  Reputation: 108

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Posted 22 March 2012 - 09:07 AM

Hey all, I'm new to Gamedev so i apologise if this is in the wrong section.

I'm on my final project of my degree in Games Art and design and I am looking at forming a team after I finish in July to build a demo to a game which I have designed. A 20'000 word game design document has been written for the action adventure game which is backed up by about 100 pieces of concept art for the entire project and I was looking at my options to get stuff done basically.

My plan (which will have a stupid amount of holes in it i am sure) is to get find a team of about 10-12 unpaid developers which will include artists, programmers, sound designers and animators (probably amateurs looking to break into industry too) to develop a 2-3 minute video and/or playable demo for the PSV, once that is complete we could present that to either a publisher with a project proposal OR get it on Kickstarter to be able to expand the team with multiple dev kits (as the PSV dev kits are cheaper than most) to take the project to the next mile stone to then re-present to publishers to either get it upgraded to a console version or to continue the project on the handheld.

Obviously this is all dependant if the project will hold up but for arguments sake; if it is good enough then would then be the right way to go about things? Or should i look at taking my GDD to a pro dev team to see if they are interested?

Any feed back would be grand.

Sponsor:

#2 Tom Sloper   Moderators   -  Reputation: 8499

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Posted 22 March 2012 - 09:35 AM

If you're going to form an unpaid team, make sure to execute a collaboration agreement.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 Vin Hill   Members   -  Reputation: 108

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Posted 22 March 2012 - 10:35 AM

Yeah of course; the GDD is copyrighted and i've signed Collaboration agreements in the past on other projects so im familiar with them.

In regards to the plan; is it a good idea do you think or is there other known methods for developing a project from scratch?
Regards

#4 Legendre   Members   -  Reputation: 963

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Posted 26 April 2012 - 06:52 AM

a team of about 10-12 unpaid developers


This part sounds crazy tough.

Question: Have you formed any unpaid teams outside of your degree course before? How many unpaid developers could you get?

I am not dissing you. I am running my own project and is genuinely curious about teaming up with unpaid developers.

#5 Tom Sloper   Moderators   -  Reputation: 8499

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Posted 20 June 2012 - 03:24 PM

This thread was finished two months ago. It was necro'd by someone touting her services, and her post was deleted.
Since this is just a necro'd thread, I'm closing it.

Edited by Tom Sloper, 20 June 2012 - 06:13 PM.

-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.




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