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[font="Consolas"][size="2"][font="Consolas"][size="2"]bool detectcollision(int x1, int y1, int radis1, int x2, int y2, int radis2)
{
double xd, yd, Distance;
//2d
xd = x2-x1;
yd = y2-y1;
Distance = Math.Sqrt(xd * xd + yd * yd);
if( radis1 + radis2 >= Distance)
return true; //collision
return false; //no collision
}
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