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Posted 14 May 2012 - 05:12 AM
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Posted 14 May 2012 - 05:56 AM
Bonus: Two ways to draw in Java, that I have used with great success
For software graphics (like flash before v11) you should read this article http://www.gamedev.net/page/resources/_/technical/general-programming/java-games-active-rendering-r2418
The advantage by using non hardware accelerated graphics is that it's easier to use in an applet, if you want your game to be playable from a browser.
If you want hardware accelerated 2D graphics this is a great library: http://slick.cokeandcode.com/