// example D3DXVECTOR3 pos = something; D3DXVECTOR3 target = somethingElse; D3DXVECTOR3 up = ???; D3DXMatrixLookAtLH(&view, &pos, &target, &up);
Thanks for your time.
EDIT: I need to set correct UP vector because i am using this matrix to project texture, witch in some cases might look straight down or up,
Edited by belfegor, 13 May 2012 - 04:42 PM.