Ehhh - no. glDrawArrays is perfectly 100% legal to use with a VBO.[/quote]
Sorry, my mistake. I always assumed you had to use glDrawElements or glDrawRangeElements with VBO's. I guess the only difference is that drawelements accepts a pointer to indices, where drawarrays doesn't.
Apologies for the incorrect statement.
Using VBOs with multiple glDrawArrays
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