How should my texture sampler be for rendering a bitmap font/sprite?

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9 comments, last by Khatharr 11 years, 10 months ago
Is your backbuffer the same size as your window area? Are you making use of AdjustWindowRect()? Looks like maybe the buffer dimensions are slightly off. Apart from that I think we'd need to see your full init code and the render code you're using to get the artifacts.
void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

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