Testing apps for multiple resolutions
I'm developing an Android app that uses GLES2.0 and I'm using a rooted Kindle Fire to test it. Everything has been working great so far except that I want to make sure it looks right on different screen resolutions. I can't just use the emulator because it has no GLES2.0 support. I also can't afford to buy another device. Any suggestions?
If you are developing in native code (not java) and you are in for a little extra work, this is what I do (and suggest) :
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).
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