i've come up with a few ideas on this, and would like some opinions:
A. for large area culling, i can do geometric id's for determining if the target tile is in the same area as the start tile, i expect i'll automate this process, but i suspect it'll give me a great boost when i select a target that is another land mass away.
B. for local area culling(i.e. several static objects are in a circle around my target(or even dynamic), making it unreachable), I was toying with the idea of taking the distance of the currently closest tile to the destination, after a certain point, i'll go in a circle around all the tiles at this radius, as such, if all tiles are in the closed list, then i can determine that the destination is unreachable, without having to do an exhaustive search.
my problem is implementing B quickly, my pathfinding system is already configured that it'll only take several tick's before breaking out, and allowing other things to be processed, but i'm simply not certain how and when i should trigger the radius search for unreachable determination.
any tips on the subject, or even better, better methods of pathing determination are very much welcome.
Edited by slicer4ever, 06 July 2012 - 09:08 PM.






