cBuffer.final = worldMatrix * viewMatrix * projectionMatrix;
Could it be because both basic colored cubes are using the same World Matrix? Do they have to be different World Matrixes?
I looked into creating the model class in a default indexer class, just not really sure if this would be a good idea.
All I need to know is what to do when regarding multiple instances of the same class so, I can set the position and rotation, shaders or what not independantly.
Thanks for all the help and time.