It's been a little while since i've been around these parts (mostly due to the demise of the "help wanted" section) but there's a good bunch of people here and I want to get more involved again!
So I'm currently working on the soundtrack to a platformer called Super Ubi Land:
My aim is to strike a balance between mario-type jazz-y march tracks and animal crossing's feel-good harmonicas/accordions/acoustic guitar as well as, obviously, putting my own stamp on it (which I hope specifically to be sharp/clear production). The kind of "audio brand" or signature sound is the kiddy vocals done by me
I have the main theme:
http://soundcloud.com/calumbowen/super-ubi-land-main-theme
Two (out of three) world 1 level themes:
http://soundcloud.com/calumbowen/super-ubi-land-earth-level
and
http://soundcloud.com/calumbowen/super-ubi-land-world-1-2-loop
Shop Theme:
http://soundcloud.com/calumbowen/super-ubi-land-shop-theme
and finally a few end of level/death/continue/extra accent/stinger type tracks:
http://soundcloud.com/calumbowen/super-ubi-land-a-bunch-of
My main problem at the moment is branching out and creating a variety of tracks with different feels whilst retaining a cohesive sound. My approach world 1 was to use a sort of template of instruments (they're all in a similar metre as well) so while they are not all the same instrumentation, at each of their core is an mbira/same bass/same drums/accordion/acoustic guitar. I also tried to use the main theme melody as the basis for a lot of the material in these tracks to keep things cohesive and familiar.
My set up is - macbook laptop, logic pro 9, using EWQL Symphonic Orchestra gold for most but also a surprising amount of free soundfonts, Mo'Fatt for the drums, a few live recordings of vox/guitar (with an sm57 & an sm58).
I hope that by posting a sort of "audio dev-log" here I can get lots of useful feedback but also provide a window for people to see into my process in creating soundtracks. Please post to ask about anything you like!
If anyone is interested here is a VERY early demo of the game (so you can see how it plays with some of my SFX in as well) and here is a video trailer.








