Getting render and depth buffer targets after toggling fullscreen

Started by
0 comments, last by Narf the Mouse 11 years, 8 months ago
How do I get the depth and render targets after they've been disposed and new ones created with .ResizeTarget()/ResizeBuffer()? SwapChain.GetBuffer( ) doesn't seem to exist in SlimDX's DirectX10 wrapper.

Thanks.
Advertisement
And, just to answer my own question, you just recreate them normally, the same way you did when you created the device and dependents.

This topic is closed to new replies.

Advertisement