Edited by Vodahmin, 01 October 2012 - 11:56 AM.
Chat Faliszek from Valve gives advice on breaking into industry
#2 Members - Reputation: 1741
Posted 02 October 2012 - 09:47 AM
I'm surprised about the lack of designers and managers. I've double checked with their official website and this is accurate.
While I can relate to the fact they don't want the "ideas guy", there's a number of things a game designer can contribute to the project without being a tyrant. I've seen senior and highly capable game designers really applying team effort accross the board, so, nullifying the position altogether to me feels like missing the point.
I'd say roughly the same thing about managers. I'm one, and I consider myself a team player, and part of the team. Not an outsider looking in and imposing things.
I guess I'd like to see a "day at Valve" to really understand more what their mindset really is, and though this was an interesting talk, a lot of it cannot be understood without more insight into their culture.
That said, this is really more of a guide to land a job at Valve (and perhaps at Bethesda as they seem to share a common culture) but not necessarily other studios...
#3 Members - Reputation: 127
Posted 02 October 2012 - 10:06 AM
Interesting, although this speech is very tainted by the "original" team structure at valve (of which it gives an interesting insight).
I'm surprised about the lack of designers and managers. I've double checked with their official website and this is accurate.
While I can relate to the fact they don't want the "ideas guy", there's a number of things a game designer can contribute to the project without being a tyrant. I've seen senior and highly capable game designers really applying team effort accross the board, so, nullifying the position altogether to me feels like missing the point.
I'd say roughly the same thing about managers. I'm one, and I consider myself a team player, and part of the team. Not an outsider looking in and imposing things.
I guess I'd like to see a "day at Valve" to really understand more what their mindset really is, and though this was an interesting talk, a lot of it cannot be understood without more insight into their culture.
That said, this is really more of a guide to land a job at Valve (and perhaps at Bethesda as they seem to share a common culture) but not necessarily other studios...
Valve in general doesn't really have 'positions'. The job listings on the website just indicate the particular skills they're looking for at that moment. Once you're in, it's expected you just go make yourself useful somewhere in the company. It's a bit weird, but it seems to work out for them. You can find more info in that employee handbook they released some time ago.
Edited by Clavus, 02 October 2012 - 10:07 AM.
#4 Members - Reputation: 1741
Posted 02 October 2012 - 11:27 AM
I understand the theory, but this sort of organized chaos intrigues me, hence why I'd like to "live in the day of" Valve.Valve in general doesn't really have 'positions'. The job listings on the website just indicate the particular skills they're looking for at that moment. Once you're in, it's expected you just go make yourself useful somewhere in the company. It's a bit weird, but it seems to work out for them. You can find more info in that employee handbook they released some time ago.
Then again, that would definitely not happen as I'm practising a profession that they seem to disregard altogether and my employer wouldn't let it happen either
#5 Members - Reputation: 387
Posted 02 October 2012 - 12:34 PM
For those interested on how Valve works, there was a nice article on gamasutra : http://www.gamasutra.com/view/news/169063/From_the_editor_Valves_handbook_and_the_trust_phenomenon.php#.UGsyXU0xp8E
Be sure to read the PDF
#6 Members - Reputation: 233
Posted 03 October 2012 - 12:46 AM
Great! I've seen the previous handbook but it wasn't 2012 edition. Thanks a lot for that.That was a nice presentation.
For those interested on how Valve works, there was a nice article on gamasutra : http://www.gamasutra...hp#.UGsyXU0xp8E
Be sure to read the PDF
#7 Members - Reputation: 1741
Posted 04 October 2012 - 06:11 PM
I'll be frank, I'm glad I have a hierarchy upstairs to help me out figure what the best priority is. When I reach the point where they annoy me because I feel they can't really do their job as well as I would, I'll either apply on their position, or go to Valve
#8 Crossbones+ - Reputation: 5187
Posted 05 October 2012 - 01:51 AM
My company (tri-Ace) has a flat structure within my department (R&D), basically like that of Valve’s.I understand the theory, but this sort of organized chaos intrigues me, hence why I'd like to "live in the day of" Valve.
It is almost the same as Valve entirely. The only one above us is the CEO, and we mostly just find tasks to do wherever we can. Some things we pass by the CEO first, but many things we can just go do.
But even if we are all officially on the same level, there is a natural hierarchy assumed to be in place between ourselves.
There are people who have been here since the start of the company and are obviously respected as senior members by the rest. I will pass things by them before I do them and get their input first, and I listen to their input more than that of some others.
Some members are recognized as just being highly skilled and considered senior based off that.
So even if there is not an official hierarchy, there still is a hierarchy.
The downside is that members can trip over each other cause problems for others more easily this way.
For example, one person likes to refactor code whenever he sees a chance, and by changing other people’s code (which he is more free to do under this structure) he has
caused more than a few bugs for other people to fight.
Scale all of this up and you have Valve, or so I imagine.
L. Spiro
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
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#9 Members - Reputation: 233
Posted 05 October 2012 - 03:33 AM
Lack of hierarchy != no rules. I think it should be obvious that if you want to refactor someone else's code, you should first discuss it with that person (or the team you're working with). Flat organizational structure requires more responsibility and thinking, thus doing "anything the fuck I want" may be quite destructive.The downside is that members can trip over each other cause problems for others more easily this way.
For example, one person likes to refactor code whenever he sees a chance, and by changing other people’s code (which he is more free to do under this structure) he has
caused more than a few bugs for other people to fight.
Scale all of this up and you have Valve, or so I imagine.
Edited by Vodahmin, 05 October 2012 - 03:36 AM.
#10 Crossbones+ - Reputation: 5187
Posted 05 October 2012 - 06:08 PM
Feel free to tell him that.Lack of hierarchy != no rules. I think it should be obvious that if you want to refactor someone else's code, you should first discuss it with that person
If his mentally were scaled up to the size of Valve, I see nothing but destruction.
L. Spiro
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums
#11 Members - Reputation: 1048
Posted 08 October 2012 - 12:00 PM
From my understanding, at Valve, everyone has the chance to make ripples, and it will in affect everyone else. Some people will make bigger splashes than other while others will always just ride that wave that fills out the puddle, but everyone has that chance to do something they want.
It's in human nature that we group and create a hierarchy within said groups. My current team has a flat structure as well, but some of our best guys follow the lead of the louder, stronger personalities. Not because they're weak, but because we look out for one another and they would rather work on their project in peace while people like me stomp around. Sure, the louder folks need to know when to back down and share. Not everyone needs to rule the roost, and those who try eventually get weeded out because they make everyone else uncomfortable. They get kicked off projects and not invited back. Like natural selection.
It's my opinion that this kind of group dynamic is why Valve is so picky when it comes to hiring. That and they can be. They've always sought out the best for their company and in turn, their company is doing the best it can.
But yeah, awesome talk by Chet Faliszek. Valve would be an awesome group to create in!
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#13 Crossbones+ - Reputation: 5187
Posted 04 November 2012 - 08:16 PM
L. Spiro
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums
#15 Staff - Reputation: 8935
Posted 05 November 2012 - 07:47 AM
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#16 Moderators - Reputation: 4854
Posted 05 November 2012 - 10:21 AM
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