Secondly I ponder in general over the implementation of point and click and the evolution of the genre, which I believe has more potential beyond the classics named above. If we take a look at for example The Walking Dead game, by tell tale, it's a shining example of adaption of classic point and click to more modern, action based experience. It is heavily scripted and cutscene heavy, but I felt it was adding to the charm, rather than annoying me. They throw in some quick time events, some action scenes, some choices, yet using P&C at the core of the game even thou they utilize extra controls beyond P&C in certain scenarios. So I wonder, what do you feel modern P&C should focus on, feature wise?
Edited by Cronnix, 26 October 2012 - 08:18 AM.