All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
45
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Pulling my hair out over D3D11 lighting bug
Graphics and GPU Programming
Programming
Started by
PhillipClark
December 09, 2012 02:03 AM
9
comments, last by
kauna
11 years, 4 months ago
Prev
kauna
2,925
December 09, 2012 08:52 PM
Typically you'll need either the position in world space or position in view space, so there isn't really a way to skip that.
Cheers!
Cancel
Save
Prev
This topic is closed to new replies.
Advertisement
Popular Topics
Can AI Tools Streamline Game Development?
For Beginners
Ideas for a new genre (anonimous)
Game Design and Theory
Avoiding other units without using pathfinding
General and Gameplay Programming
I need help about my client netcode
Networking and Multiplayer
Quake 1 source code triangle rasterization
General and Gameplay Programming
What's the best way to make items/upgrades in a rouge-like?
General and Gameplay Programming
Advertisement
Recommended Tutorials
Advanced Intersection Test Methods
Math and Physics
Overview of Modern Volume Rendering Techniques for Games - Part 2
Graphics and GPU Programming
Join the Games Industry Roundtable and Make Your Mark on the Technology of the Future
Event Coverage
Vectors and Matrices: A Primer
Math and Physics
Doom 3 Mod Last Man Standing
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top