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Posted 10 December 2012 - 10:18 PM
Posted 10 December 2012 - 10:40 PM
Edited by deathwearer, 10 December 2012 - 10:43 PM.
Posted 11 December 2012 - 12:04 AM
Edited by psyhcopig, 11 December 2012 - 01:30 AM.
Posted 11 December 2012 - 07:46 AM
Posted 11 December 2012 - 08:50 AM
Posted 11 December 2012 - 08:54 AM
Edited by CptBubbles, 11 December 2012 - 09:17 AM.
Posted 11 December 2012 - 12:34 PM
Posted 11 December 2012 - 12:58 PM
Posted 11 December 2012 - 03:47 PM
You really don't need to worry about that (unless you're writing drivers or very low level systems, I guess). Knowing how RAM works is a lot more important (though not when developing with Unity). I'm not quite sure what "Core knowledge" you're referring to, but the Cooking with Unity video tutorial I posted in my previous reply should give you a nice start. If you wan't to learn more about programming in general, you may want to read a book or at least a web tutorial on a language of your choice.
I really want to know how the hardware pieces talk to one another for game enabled systems. I'm sure it's more complex than Processor - GPU - Monitor,
Posted 11 December 2012 - 03:52 PM
Posted 11 December 2012 - 11:10 PM
https://www.youtube....t=ELp5mgUw5g9EY (2D Game Engine in Java)
Posted 12 December 2012 - 01:26 AM
Edited by psyhcopig, 12 December 2012 - 02:42 AM.
Posted 12 December 2012 - 03:50 AM
Posted 12 December 2012 - 07:25 AM
Posted 12 December 2012 - 08:08 AM
I know Burgzergarcade has a series of tutorials on unity about making an RPG. His channel also has a short playlist of videos on C#, and I'm sure he'll be uploading more of those soon. I wouldn't recommend starting with an RPG, though. An RPG is a really big undertaking. You should try and finish several smaller projects, and then some medium sized ones first, so you can get an appreciation for just how much work an RPG would take. You can of course follow along with the tutorials about making a hack'n'slash, but make your own little games as you learn new stuff till you get the hang of it.
As for an IDE, if you go with unity, it comes with MonoDevelop. Code::Blocks is usually just for c++ and isn't part of unity, however. You could try and learn both c++ and c# at the same time if you want, so long as you can keep them separate. Learning c++ will teach you a lot about what's going on underneath the higher level stuff, while c# with unity will get you a finished game easier and faster. But it's hard to keep languages apart when you're first learning. It can be done, however it might not be the best idea. That's up for you to decide.
Posted 12 December 2012 - 01:00 PM
Posted 12 December 2012 - 03:08 PM