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Unity, yes or no?


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#41 CC Ricers   Members   -  Reputation: 623

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Posted 31 January 2013 - 08:32 PM

Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?


Here, check this out http://devmaster.net/devdb/engines/unity#user-reviews

 

To whoever said the terrain looks bad without any shaders, well that's a given. Nowadays, a lot of games that try to achieve an AAA look depend a lot on shaders for graphics. Textures and models are only half of the solution.

 

And here is an example of what type of lighting Unity can do in highly capable hands.


My development blog: Electronic Meteor

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#42 kruncher   Members   -  Reputation: 354

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Posted 02 February 2013 - 08:38 AM

And here is an example of what type of lighting Unity can do in highly capable hands.

 

Wow! that cloth shader looks amazing!

 

Speaking of lighting and graphical quality the following game that is currently in development looks fantastic:

 


Rotorz Limited (http://www.rotorz.com)

Check out our latest game Munchy Bunny!
Editor Tool: Rotorz Tile System (for Unity 3D)




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